When you use visual language you don't need to worry about your audiences first language. Everyone is visual literate. Wikipedia defines visual language as: a system of communication using visual elements. Diagrams, Maps, Paintings, Photographs and Film/Video all rely on visual communication and these can be used in learning to transmit a message which crosses language … Continue reading Visual language in learning
Category: Instructional Design
Design and creativity #BlogEveryDay
When designing a learning experience you need to think of ways to capture the learners attention and bring the subject to life. Finding new ways to do this requires you to be creative. A common misconception of creativity is to be original, to me it is bringing the right idea at the right time and … Continue reading Design and creativity #BlogEveryDay
Expect to be challenged #BlogEveryDay
Today I had a meeting with an SME to review an eLearning course I have designed and developed. Having been a classroom trainer for years the SME was very clear on the learning outcomes and the flow of the content. They wanted a lot of information on each slide which, ideally, would be repeated on … Continue reading Expect to be challenged #BlogEveryDay
Visual Design #BlogEveryDay
If, like me, you design digital learning experiences you need to make sure that the visual elements used support the flow of the training and don't add confusion. Applying visual hierarchy principles to these elements can ensure they don't become a distraction. https://youtu.be/Hc899qz42PQ The same principles can be applied when creating a slide deck for … Continue reading Visual Design #BlogEveryDay
Journey Map #BlogEveryDay
One element of User Experience is a customer journey map. This is a diagram or flowchart which breaks down the steps required to meet a specific goal. Looking at this timeline provides an opportunity to identify any problems which may occur, where users may lack motivation or see areas which may have a high error … Continue reading Journey Map #BlogEveryDay
Learning design models #BlogEveryDay
I don't follow one model when designing a learning experience. There are elements of Deign Thinking and ADDIE which overlap at different stages of a project. I have recently been introduced to a new model, User Experience Design (UX), which could also help L&D. Wikipedia's definition of UX is: is the process of enhancing user … Continue reading Learning design models #BlogEveryDay
Observational feedback #BlogEveryDay
So the learning solution has been designed; the learning outcome agreed and activities selected. You have developed the 1st version and this has gone to testing. What now? Evaluation. What is the best way to collect the views of the people who have experienced the learning event? I have recently sat with my testing group … Continue reading Observational feedback #BlogEveryDay
Testing, testing 1,2,3 #BlogEveryDay
If we think back to the design thinking model: Emphasis Define Ideate Prototype Test The lesson plan / storyboard becomes your prototype and once you have defined the activities and flow of the learning experience it is time to test it. This could be a via a pilot event or testing group, the feedback gathered … Continue reading Testing, testing 1,2,3 #BlogEveryDay
Storytelling #BlogEveryDay
People like stories, to quote Tyrion Lannister in the last episode of Game of Thrones, which aired this week: There's nothing more powerful in the world than a good story. We learn a lot from stories and this is how humans have shared information for generations. Stories can help structure a learning experience as they normally … Continue reading Storytelling #BlogEveryDay
Design phase #BlogEveryDay
The design phase starts with a storyboard. I always find that getting the content down on paper can help confirm that the content flows. In my personal experience, if I start to create the learning solution and apply visual design, a subject matter expert can become focused on the look instead of making sure it … Continue reading Design phase #BlogEveryDay